Increase max level by 2x (4 - 120 -> 4 - 240 / 5 - 150 -> 5 - 300) ConfigOverrideNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesMonsterIsland_C",NPCSpawnEntries=((AnEntryName="Spawner1",NPCsToSpawnStrings=("Trike_Character_BP_C"),NPCMinLevelMultiplier=(1.0),NPCMaxLevelMultiplier=(2.0)))) ConfigOverrideNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesMonsterIsland_C",NPCSpawnEntries=((AnEntryName="Spawner1",NPCsToSpawnStrings=("Trike_Character_BP_C"),NPCOverrideLevel=(1),NPCMinLevelOffset=(30.0),NPCMaxLevelOffset=(30.0)))) ConfigOverrideNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesMonsterIsland_C",NPCSpawnEntries=((AnEntryName="Spawner1",NPCsToSpawnStrings=("Trike_Character_BP_C"),NPCOverrideLevel=(1)))) ConfigOverrideNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesMonsterIsland_C",NPCSpawnEntries=((AnEntryName="Spawner1",NPCsToSpawnStrings=("Trike_Character_BP_C")))) This will be the baseline for these examples. Replace all spawns on Dead Island with Trikes. I can provide some examples if that helps. Uint bAddLevelOffsetBeforeMultiplier //0: false, 1: trueįNPCDifficultyLevelRange NPCDifficultyLevelRanges įloat SpawnMinDistanceFromStructuresMultiplier įloat SpawnMinDistanceFromPlayersMultiplier įloat SpawnMinDistanceFromTamedDinosMultiplier The full configuration for a spawn entry looks as follows FNPCSpawnEntryįClassRemappingWeight NPCRandomSpawnClassWeights The ones you are looking for to change levels of dino spawns in caves are: These have quite a few options that are not documented on the wiki. Levels are configurable as outlined below, other things such as controlling if a particular spawn is tameable or not are, however, setup in the spawn zone managers and only changeable from the devkit (mods).Įach NPCSpawnEntriesContainer override in the server settings has a collection of spawn entries. Lvl 130+ spawns (or 104+ where 120 is the max level) are ~7x more common on The Center/Ragnarok compared to The Island/Scorched Earth (18.82% vs 2.71%).The data is gathered from a dedicated server using server side modifications and confirmed by comparison with save file extraction on an unmodified server as well as disassembly of the server side code that manages the spawning of wild dinos and the spawn groups found in the dev kit. I looked at the distribution of wild dino levels on the official and officially supported maps to examine the increased frequency of high level spawns on The Center/Ragnarok vs. Yesterday my curiosity got the better of me. High-level dinos are more common on The Center/Ragnarok - that much has always been known. Survive ARK - Tips, Tricks, Tools and News /r/ARKWarPaint - Create, Request, and Share Ark Warpaint designs!./r/ARK - A fan led sub-reddit dedicated to all things ARK: Survival Evolved!. ![]()
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